Bom..continuando os personagens..esse foi exemplo de um..aqui algo mais organico e com os estudos de uma parte no 3D que acho muito dificil de fazer..o famoso rigging(adaptar a malha para que siga corretamente os bones correspondentes na sua area)...mas supernecessario já que sua dinamica depende disso.
Well...let's keep talking about characters. Here is a example of a more organic one. With this dude here I also have the chance to pratice another chapter of 3d that in my opinion is a really hard one. the famous rigging - adapting the mesh so that it follows correctly its bones. A really necessary step to keep the character dynamic.
Well...let's keep talking about characters. Here is a example of a more organic one. With this dude here I also have the chance to pratice another chapter of 3d that in my opinion is a really hard one. the famous rigging - adapting the mesh so that it follows correctly its bones. A really necessary step to keep the character dynamic.
0 comentários:
Postar um comentário